| Paper | Code | WBench Navigation Average | ModelName | ReleaseDate |
|---|---|---|---|---|
| WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon | ✓ Link | 83.1 | WorldPlay2 (extra data) | 2026-09-28 |
| Generative World Simulation with DAO and JING | ✓ Link | 81.9 | XGEN-JING (bidirectional) | 2026-10-14 |
| EchoWM: Open and Enterable Omnimodal World Models | ✓ Link | 81.7 | EchoWM | 2026-08-24 |
| Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control | ✓ Link | 81.0 | Zing-0.5, 5B, 4-step | 2026-09-15 |
| Alaya-EVOKE: From Linear-Scaling Supervision to Endless World | ✓ Link | 80.8 | Evoke (3 step) | 2026-08-13 |
| HelixWorld: A Real-time Interactive Audio-Visual World Model | ✓ Link | 79.9 | HelixWorld | 2026-09-29 |
| State World Models: Execute the Rules, Generate the Pixels | ✓ Link | 79.0 | Stateful Harness | 2026-10-19 |
| Velox: Spatial Memory Makes World Models Efficient | 73.51 | Velox | 2026-10-15 |