| From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm | ✓ Link | 29.24 | | | | TensoRF + NeRFLiX++ | 2023-06-10 |
| NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer | ✓ Link | 28.94 | 0.93 | | | TensoRF + NeRFLiX | 2023-03-13 |
| NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer | ✓ Link | 28.61 | | | | Plenoxels + NeRFLiX | 2023-03-13 |
| Compact 3D Scene Representation via Self-Organizing Gaussian Grids | ✓ Link | 25.63 | | 0.208 | 21.4 | Self-Organizing Gaussians | 2023-12-19 |
| Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians | ✓ Link | 24.68 | 0.866 | 0.153 | | Octree-GS (Scaffold-GS) | 2024-03-26 |
| Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering | | 24.61 | 0.866 | 0.162 | | DP-GES | 2026-05-25 |
| 3D-HGS: 3D Half-Gaussian Splatting | ✓ Link | 24.49 | 0.857 | 0.169 | | 3D-HGS | 2024-06-04 |
| KISS-GS: 3D Gaussian Splatting Compression Kept Simple | | 24.47 | 0.856 | 0.179 | | KISS-GS | 2026-08-27 |
| HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression | ✓ Link | 24.40 | 0.853 | 0.177 | | HAC 3DGS | 2024-03-21 |
| Eulerian Gaussian Splatting using Hashed Probability Pyramids | | 24.4 | 0.85 | 0.2 | | Eulerian Gaussian Splatting (EGS) | 2026-05-27 |
| FastGS: Training 3D Gaussian Splatting in 100 Seconds | ✓ Link | 24.39 | 0.855 | 0.175 | | FastGS-Big | 2025-11-06 |
| Learning Differentiable Hierarchies in 3D Gaussian Splatting | | 24.27 | 0.87 | 0.12 | | Ours (100% splats) | 2026-06-03 |
| AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting | | 24.17 | 0.840 | 0.209 | | FastGS-AdpSplit | 2026-05-07 |
| Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields | | 24.15 | 0.868 | 0.137 | | Fourier Splatting | 2026-03-20 |
| Metropolis-Hastings Sampling for 3D Gaussian Reconstruction | | 23.99 | 0.852 | 0.166 | | Metropolis-Hastings 3DGS | 2025-06-15 |
| Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering | ✓ Link | 23.96 | 0.853 | 0.177 | | Scaffold-GS | 2023-11-30 |
| FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization | | 23.96 | 0.849 | 0.178 | | FreGS | 2024-03-11 |
| SharpGS: Sharpness-Preserving 3D Gaussian Splatting with Differentiable Blur-Driven Density Control | ✓ Link | 23.821 | 0.85 | 0.152 | | SharpGS | 2026-09-08 |
| EGGS: Explicitly Granular 3D Gaussian Splatting via Luma-Aware and Volume-Preserving Attribute Factorization | ✓ Link | 23.74 | 0.842 | 0.192 | | EGGS-L | 2026-09-08 |
| Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives | | 23.73 | 0.849 | 0.177 | | Speedy-Splat (AccuTile) | 2025-08-14 |
| ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives | ✓ Link | 23.69 | | | | ConeGS | 2025-11-10 |
| Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | | 23.618 | 0.811 | 0.181 | | Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | 2026-08-23 |
| Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Primitives | | 23.55 | 0.841 | 0.155 | | Nexels | 2026-09-08 |
| CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization | ✓ Link | 23.47 | 0.840 | 0.188 | | Compact3D | 2023-11-30 |
| LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS | ✓ Link | 23.44 | 0.832 | 0.202 | | LightGaussian | 2023-11-28 |
| REFINE: Super-efficient Pruning for 3D Gaussian Splatting via Rendering-Free Primitive Importance | | 23.38 | 0.841 | 0.183 | | REFINE (10% pruning, zero-shot) | 2026-09-08 |
| EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS | ✓ Link | 23.37 | 0.84 | 0.20 | | EAGLES | 2023-12-07 |
| Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering | ✓ Link | 23.31 | 0.86 | 0.133 | | DETRIS | 2026-07-24 |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | ✓ Link | 23.14 | 0.841 | 0.183 | | 3D Gaussian Splatting | 2023-08-08 |
| PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting | | 23.03 | 0.807 | 0.2453 | | PUP 3D-GS | 2024-06-14 |
| Floating Radiance Networks | ✓ Link | 22.84 | 0.804 | 0.221 | | FlaRe | 2026-08-06 |
| Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields | ✓ Link | 19.65 | 0.731 | 0.28 | | Mip-NERF 360 | 2021-11-23 |
| Compact 3D Gaussian Representation for Radiance Field | ✓ Link | 0.2332 | 0.831 | 0.201 | | C3DGS | 2023-11-22 |
| NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer | ✓ Link | | 0.924 | | | DIVeR + NeRFLiX | 2023-03-13 |