| Frequency-Aware Gaussian Splatting Decomposition | ✓ Link | 0.156 | 29.651 | 0.874 | | Frequency-Aware Gaussian Splatting Decomposition | 2025-03-27 |
| | 0.171 | 28.14 | 0.843 | | RadSplat | |
| Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians | | 0.176 | 27.51 | 0.831 | | Mini-Splatting-D | 2024-03-21 |
| Deformable Beta Splatting | ✓ Link | 0.179 | 28.75 | 0.845 | | Deformable Beta Splatting (full) | 2025-01-27 |
| Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering | ✓ Link | 0.183 | | | | DETRIS | 2026-07-24 |
| Universal Beta Splatting | ✓ Link | 0.184 | 28.66 | 0.840 | | UBS-6D | 2025-09-30 |
| Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering | | 0.185 | 27.33 | 0.822 | | SVRaster | 2024-12-05 |
| Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields | ✓ Link | 0.189 | 28.54 | 0.828 | | Zip-NeRF | 2023-04-13 |
| SharpGS: Sharpness-Preserving 3D Gaussian Splatting with Differentiable Blur-Driven Density Control | ✓ Link | 0.19 | 27.576 | 0.82 | | SharpGS | 2026-09-08 |
| AbsGS: Recovering Fine Details for 3D Gaussian Splatting | | 0.191 | 27.49 | 0.82 | | AbsGS | 2024-04-16 |
| Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields | | 0.193 | 27.65 | 0.824 | | Fourier Splatting | 2026-03-20 |
| Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Primitives | | 0.201 | 27.35 | 0.802 | | Nexels | 2026-09-08 |
| Mip-Splatting: Alias-free 3D Gaussian Splatting | ✓ Link | 0.203 | 27.79 | 0.827 | | Mip-Splatting | 2023-11-27 |
| 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes | ✓ Link | 0.207 | 27.29 | 0.802 | | 3D Convex Splatting | 2024-11-22 |
| FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization | | 0.209 | 27.85 | 0.826 | | FreGS | 2024-03-11 |
| LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS | ✓ Link | 0.21 | 28.45 | 0.857 | | LightGaussian | 2023-11-28 |
| 3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians | ✓ Link | 0.210 | 27.76 | 0.821 | | 3DGEER | 2025-05-29 |
| Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices | ✓ Link | 0.212 | 27.7 | 0.822 | | SEELE + MiniSplatting | 2025-03-07 |
| StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering | | 0.213 | 27.28 | 0.814 | | StopThePop | 2024-02-01 |
| AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting | | 0.213 | 27.70 | 0.820 | | DashGaussian-AdpSplit | 2026-05-07 |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | ✓ Link | 0.214 | 27.21 | 0.815 | | 3D Gaussian Splatting | 2023-08-08 |
| Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians | ✓ Link | 0.214 | 28.05 | 0.819 | | Octree-GS (Scaffold-GS) | 2024-03-26 |
| FastGS: Training 3D Gaussian Splatting in 100 Seconds | ✓ Link | 0.216 | 27.93 | 0.820 | | FastGS-Big | 2025-11-06 |
| Compact 3D Scene Representation via Self-Organizing Gaussian Grids | ✓ Link | 0.22 | 27.64 | 0.864 | 40.3 | Self-Organizing Gaussians | 2023-12-19 |
| Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives | | 0.221 | 27.57 | 0.814 | | Speedy-Splat (AccuTile) | 2025-08-14 |
| EGGS: Explicitly Granular 3D Gaussian Splatting via Luma-Aware and Volume-Preserving Attribute Factorization | ✓ Link | 0.221 | 27.45 | 0.817 | | EGGS-L | 2026-09-08 |
| 2D Gaussian Splatting for Geometrically Accurate Radiance Fields | ✓ Link | 0.223 | 27.03 | 0.805 | | 2D Gaussian Splatting | 2024-03-26 |
| CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization | ✓ Link | 0.228 | 27.16 | 0.808 | | Compact3D | 2023-11-30 |
| HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression | ✓ Link | 0.230 | 27.77 | 0.811 | | HAC 3DGS | 2024-03-21 |
| Eulerian Gaussian Splatting using Hashed Probability Pyramids | | 0.23 | 28.35 | 0.84 | | Eulerian Gaussian Splatting (EGS) | 2026-05-27 |
| LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting | | 0.2351 | 27.82 | 0.812 | | LG-HCC (high-rate) | 2026-03-30 |
| Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields | ✓ Link | 0.237 | 27.69 | 0.792 | | Mip-NeRF 360 | 2021-11-23 |
| Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis | ✓ Link | 0.238 | 26.98 | 0.80 | | Compressed 3D Gaussian Splatting | 2023-11-17 |
| KISS-GS: 3D Gaussian Splatting Compression Kept Simple | | 0.239 | 27.79 | 0.811 | | KISS-GS | 2026-08-27 |
| EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS | ✓ Link | 0.24 | 27.23 | 0.81 | | EAGLES | 2023-12-07 |
| Metropolis-Hastings Sampling for 3D Gaussian Reconstruction | | 0.241 | 27.34 | 0.798 | | Metropolis-Hastings 3DGS | 2025-06-15 |
| Compact 3D Gaussian Representation for Radiance Field | ✓ Link | 0.247 | 27.08 | 0.798 | | C3DGS | 2023-11-22 |
| LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting | | 0.247 | 27.64 | 0.805 | | LG-HCC (low-rate) | 2026-03-30 |
| PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting | | 0.268 | 26.83 | 0.792 | | PUP 3D-GS | 2024-06-14 |
| Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | | 0.277 | 27.013 | 0.76 | | Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | 2026-08-23 |
| Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives | | 0.296 | 26.94 | 0.782 | | Speedy-Splat | 2025-08-14 |
| MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures | ✓ Link | 0.427 | 22.76 | 0.548 | | NeRF++ | 2022-07-30 |
| MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures | ✓ Link | 0.47 | 21.95 | 0.47 | | MobileNeRF | 2022-07-30 |
| MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures | ✓ Link | 0.515 | 21.46 | 0.458 | | NeRF | 2022-07-30 |
| Mobile-GS: Real-time Gaussian Splatting for Mobile Devices | ✓ Link | | 27.12 | | | Mobile-GS (Ours) | 2026-03-12 |
| Matryoshka Gaussian Splatting | ✓ Link | | 28.2 | | | Matryoshka Gaussian Splatting (MGS) | 2026-03-19 |
| EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis | | | 27.51 | 0.825 | | EVER | 2024-10-02 |
| Revising Densification in Gaussian Splatting | | | 27.7 | 0.823 | | Revised ADC (Mip-Splatting) | 2024-04-09 |
| 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting | ✓ Link | | 27.78 | 0.822 | | 3DGUT (MCMC) | 2024-12-17 |
| Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering | | | 27.39 | | | Multi-Scale 3D Gaussian Splatting | 2023-11-28 |