| Compact 3D Scene Representation via Self-Organizing Gaussian Grids | ✓ Link | 30.50 | 0.908 | 0.261 | Self-Organizing Gaussian Grids (w/o SH) | 2023-12-19 |
| Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians | ✓ Link | 30.49 | 0.912 | 0.241 | Octree-GS (Scaffold-GS) | 2024-03-26 |
| 3D-HGS: 3D Half-Gaussian Splatting | ✓ Link | 30.36 | 0.91 | 0.24 | Scaffold-HGS | 2024-06-04 |
| Frequency-Aware Gaussian Splatting Decomposition | ✓ Link | 30.304 | 0.914 | 0.173 | Frequency-Aware Gaussian Splatting Decomposition | 2025-03-27 |
| Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering | | 30.3 | 0.909 | 0.239 | DP-GES | 2026-05-25 |
| Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering | ✓ Link | 30.21 | 0.906 | 0.254 | Scaffold-GS | 2023-11-30 |
| EGGS: Explicitly Granular 3D Gaussian Splatting via Luma-Aware and Volume-Preserving Attribute Factorization | ✓ Link | 30.21 | 0.911 | 0.242 | EGGS-L | 2026-09-08 |
| Metropolis-Hastings Sampling for 3D Gaussian Reconstruction | | 30.12 | 0.909 | 0.245 | Metropolis-Hastings 3DGS | 2025-06-15 |
| FastGS: Training 3D Gaussian Splatting in 100 Seconds | ✓ Link | 30.12 | 0.907 | 0.243 | FastGS-Big | 2025-11-06 |
| IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction | | 30.06 | 0.91 | 0.235 | IndoorGS | 2025-06-11 |
| Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices | ✓ Link | 30.02 | 0.908 | 0.242 | SEELE + MiniSplatting | 2025-03-07 |
| AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting | | 29.97 | 0.910 | 0.242 | MiniSplatting-AdpSplit | 2026-05-07 |
| KISS-GS: 3D Gaussian Splatting Compression Kept Simple | | 29.94 | 0.904 | 0.262 | KISS-GS | 2026-08-27 |
| EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS | ✓ Link | 29.92 | 0.90 | 0.25 | EAGLES-Small | 2023-12-07 |
| Floating Radiance Networks | ✓ Link | 29.90 | 0.896 | 0.264 | FlaRe | 2026-08-06 |
| Eulerian Gaussian Splatting using Hashed Probability Pyramids | | 29.85 | 0.91 | 0.3 | Eulerian Gaussian Splatting (EGS) | 2026-05-27 |
| Compact 3D Gaussian Representation for Radiance Field | ✓ Link | 29.79 | 0.901 | 0.258 | C3DGS | 2023-11-22 |
| SharpGS: Sharpness-Preserving 3D Gaussian Splatting with Differentiable Blur-Driven Density Control | ✓ Link | 29.679 | 0.9 | 0.237 | SharpGS | 2026-09-08 |
| Drop-In Perceptual Optimization for 3D Gaussian Splatting | ✓ Link | 29.58 | 0.839 | 0.193 | WD-R | 2026-03-23 |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | ✓ Link | 29.41 | 0.903 | 0.243 | 3D Gaussian Splatting (30K) | 2023-08-08 |
| Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis | ✓ Link | 29.381 | 0.898 | 0.253 | Compressed 3D Gaussian Splatting | 2023-11-17 |
| 3D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors | ✓ Link | 29.332 | 0.885 | 0.301 | ARCA-GS | 2026-06-03 |
| Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives | | 29.32 | 0.887 | 0.311 | Speedy-Splat | 2025-08-14 |
| Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | | 28.626 | 0.869 | 0.266 | Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | 2026-08-23 |
| PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting | | 28.61 | 0.8812 | 0.3053 | PUP 3D-GS | 2024-06-14 |
| LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-time Rendering | | 27.8 | 0.845 | 0.36 | LTM | 2024-06-17 |
| Learning Differentiable Hierarchies in 3D Gaussian Splatting | | 27.02 | 0.86 | 0.18 | Ours (100% splats) | 2026-06-03 |