OpenCodePapers

atari-games-on-atari-2600-tennis

Video GamesAtari Games
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PaperCodeScoreModelNameReleaseDate
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning24GDI-I32021-06-11
Generalized Data Distribution Iteration24GDI-I32022-06-07
Generalized Data Distribution Iteration24GDI-H32022-06-07
Distributed Prioritized Experience Replay✓ Link23.9Ape-X2018-03-02
Agent57: Outperforming the Atari Human Benchmark✓ Link23.84Agent572020-03-30
Implicit Quantile Networks for Distributional Reinforcement Learning✓ Link23.6IQN2018-06-14
Distributional Reinforcement Learning with Quantile Regression✓ Link23.6QR-DQN-12017-10-27
A Distributional Perspective on Reinforcement Learning✓ Link23.1C51 noop2017-07-21
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity✓ Link22.3ASL DDQN2023-05-07
Adaptive Rational Activations to Boost Deep Reinforcement Learning✓ Link20.6Recurrent Rational DQN Average2021-02-18
Adaptive Rational Activations to Boost Deep Reinforcement Learning✓ Link20.5Rational DQN Average2021-02-18
Mastering Atari with Discrete World Models✓ Link14DreamerV22020-10-05
Deep Reinforcement Learning with Double Q-learning✓ Link12.2DQN noop2015-09-22
Learning values across many orders of magnitude12.1DDQN+Pop-Art noop2016-02-24
Deep Reinforcement Learning with Double Q-learning✓ Link11.1DQN hs2015-09-22
Dueling Network Architectures for Deep Reinforcement Learning✓ Link5.1Duel noop2015-11-20
Dueling Network Architectures for Deep Reinforcement Learning✓ Link4.4Duel hs2015-11-20
The Arcade Learning Environment: An Evaluation Platform for General Agents✓ Link2.8UCT2012-07-19
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures✓ Link0.55IMPALA (deep)2018-02-05
[]()0.0SARSA
Prioritized Experience Replay✓ Link0.0Prior noop2015-11-18
Dueling Network Architectures for Deep Reinforcement Learning✓ Link0.0Prior+Duel noop2015-11-20
Deep Exploration via Bootstrapped DQN✓ Link0Bootstrapped DQN2016-02-15
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model✓ Link0.00MuZero2019-11-19
Evolving simple programs for playing Atari games✓ Link0CGP2018-06-14
Noisy Networks for Exploration✓ Link0NoisyNet-Dueling2017-06-30
Increasing the Action Gap: New Operators for Reinforcement Learning✓ Link0Advantage Learning2015-12-15
Online and Offline Reinforcement Learning by Planning with a Learned Model✓ Link0MuZero (Res2 Adam)2021-04-13
Human level control through deep reinforcement learning✓ Link-2.5Nature DQN2015-02-25
Massively Parallel Methods for Deep Reinforcement Learning✓ Link-0.7Gorila2015-07-15
Dueling Network Architectures for Deep Reinforcement Learning✓ Link-22.8DDQN (tuned) noop2015-11-20
Deep Reinforcement Learning with Double Q-learning✓ Link-7.8DDQN (tuned) hs2015-09-22
Deep Reinforcement Learning with Double Q-learning✓ Link-13.2Prior+Duel hs2015-09-22
Prioritized Experience Replay✓ Link-5.3Prior hs2015-11-18
Asynchronous Methods for Deep Reinforcement Learning✓ Link-6.3A3C FF hs2016-02-04
Asynchronous Methods for Deep Reinforcement Learning✓ Link-6.4A3C LSTM hs2016-02-04
Asynchronous Methods for Deep Reinforcement Learning✓ Link-10.2A3C FF (1 day) hs2016-02-04
Evolution Strategies as a Scalable Alternative to Reinforcement Learning✓ Link-4.5ES FF (1 hour) noop2017-03-10
Recurrent Experience Replay in Distributed Reinforcement Learning✓ Link-0.1R2D22019-05-01
The Arcade Learning Environment: An Evaluation Platform for General Agents✓ Link-0.1Best Learner2012-07-19
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization✓ Link-8.32POP3D2018-07-02
Self-Imitation Learning✓ Link-17.3A2C + SIL2018-06-14
DNA: Proximal Policy Optimization with a Dual Network Architecture✓ Link-10.9DNA2022-06-20