Generalized Data Distribution Iteration | | 1000000 | | GDI-H3(200M frames) | 2022-06-07 |
Generalized Data Distribution Iteration | | 1000000 | | GDI-H3 | 2022-06-07 |
Agent57: Outperforming the Atari Human Benchmark | ✓ Link | 999997.63 | | Agent57 | 2020-03-30 |
Recurrent Experience Replay in Distributed Reinforcement Learning | ✓ Link | 999996.7 | | R2D2 | 2019-05-01 |
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model | ✓ Link | 999976.52 | | MuZero | 2019-11-19 |
Online and Offline Reinforcement Learning by Planning with a Learned Model | ✓ Link | 999659.18 | | MuZero (Res2 Adam) | 2021-04-13 |
Generalized Data Distribution Iteration | | 943910 | | GDI-I3 | 2022-06-07 |
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning | | 943910 | | GDI-I3 | 2021-06-11 |
Distributed Prioritized Experience Replay | ✓ Link | 392952.3 | | Ape-X | 2018-03-02 |
A Distributional Perspective on Reinforcement Learning | ✓ Link | 266434.0 | | C51 noop | 2017-07-21 |
Dueling Network Architectures for Deep Reinforcement Learning | ✓ Link | 50254.2 | | Duel noop | 2015-11-20 |
Dueling Network Architectures for Deep Reinforcement Learning | ✓ Link | 37361.6 | | Duel hs | 2015-11-20 |
Implicit Quantile Networks for Distributional Reinforcement Learning | ✓ Link | 30140 | | IQN | 2018-06-14 |
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity | ✓ Link | 29278.6 | | ASL DDQN | 2023-05-07 |
Prioritized Experience Replay | ✓ Link | 26357.8 | | Prior noop | 2015-11-18 |
Prioritized Experience Replay | ✓ Link | 25463.7 | | Prior hs | 2015-11-18 |
Noisy Networks for Exploration | ✓ Link | 16754 | | NoisyNet-Dueling | 2017-06-30 |
Dueling Network Architectures for Deep Reinforcement Learning | ✓ Link | 16452.7 | | DDQN (tuned) noop | 2015-11-20 |
Deep Reinforcement Learning with Double Q-learning | ✓ Link | 14498.0 | | DDQN (tuned) hs | 2015-09-22 |
Increasing the Action Gap: New Operators for Reinforcement Learning | ✓ Link | 13230.74 | | Persistent AL | 2015-12-15 |
Learning values across many orders of magnitude | | 10932.3 | | DDQN+Pop-Art noop | 2016-02-24 |
Massively Parallel Methods for Deep Reinforcement Learning | ✓ Link | 10145.9 | | Gorila | 2015-07-15 |
Deep Exploration via Bootstrapped DQN | ✓ Link | 9083.1 | | Bootstrapped DQN | 2016-02-15 |
Increasing the Action Gap: New Operators for Reinforcement Learning | ✓ Link | 8670.5 | | Advantage Learning | 2015-12-15 |
Distributional Reinforcement Learning with Quantile Regression | ✓ Link | 8268 | | QR-DQN-1 | 2017-10-27 |
Mastering Atari with Discrete World Models | ✓ Link | 7480 | | DreamerV2 | 2020-10-05 |
Adaptive Rational Activations to Boost Deep Reinforcement Learning | ✓ Link | 7460 | | Recurrent Rational DQN Average | 2021-02-18 |
Deep Attention Recurrent Q-Network | ✓ Link | 7263 | | DARQN soft | 2015-12-05 |
Adaptive Rational Activations to Boost Deep Reinforcement Learning | ✓ Link | 6603 | | Rational DQN Average | 2021-02-18 |
Deep Reinforcement Learning with Double Q-learning | ✓ Link | 5860.6 | | DQN noop | 2015-09-22 |
Value Prediction Network | ✓ Link | 5628 | | VPN | 2017-07-11 |
Human level control through deep reinforcement learning | ✓ Link | 5286.0 | | Nature DQN | 2015-02-25 |
The Arcade Learning Environment: An Evaluation Platform for General Agents | ✓ Link | 5132.4 | | UCT | 2012-07-19 |
Deep Reinforcement Learning with Double Q-learning | ✓ Link | 4216.7 | | DQN hs | 2015-09-22 |
DNA: Proximal Policy Optimization with a Dual Network Architecture | ✓ Link | 4146 | | DNA | 2022-06-20 |
Self-Imitation Learning | ✓ Link | 2456.5 | | A2C + SIL | 2018-06-14 |
Asynchronous Methods for Deep Reinforcement Learning | ✓ Link | 2355.4 | | A3C FF hs | 2016-02-04 |
Asynchronous Methods for Deep Reinforcement Learning | ✓ Link | 2300.2 | | A3C FF (1 day) hs | 2016-02-04 |
Distributed Deep Reinforcement Learning: Learn how to play Atari games in 21 minutes | ✓ Link | 1832 | | DDRL A3C | 2018-01-09 |
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization | ✓ Link | 1807.47 | | POP3D | 2018-07-02 |
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures | ✓ Link | 1753.20 | | IMPALA (deep) | 2018-02-05 |
Playing Atari with Deep Reinforcement Learning | ✓ Link | 1740 | | DQN Best | 2013-12-19 |
Mean Actor Critic | ✓ Link | 1703.4 | | MAC | 2017-09-01 |
Deep Reinforcement Learning with Double Q-learning | ✓ Link | 1431.2 | | Prior+Duel hs | 2015-09-22 |
Evolution Strategies as a Scalable Alternative to Reinforcement Learning | ✓ Link | 1390.0 | | ES FF (1 hour) noop | 2017-03-10 |
Asynchronous Methods for Deep Reinforcement Learning | ✓ Link | 1326.1 | | A3C LSTM hs | 2016-02-04 |
Dueling Network Architectures for Deep Reinforcement Learning | ✓ Link | 931.6 | | Prior+Duel noop | 2015-11-20 |
Evolving simple programs for playing Atari games | ✓ Link | 724 | | CGP | 2018-06-14 |
[]() | | 675.5 | | SARSA | |
The Arcade Learning Environment: An Evaluation Platform for General Agents | ✓ Link | 664.8 | | Best Learner | 2012-07-19 |
Smaller World Models for Reinforcement Learning | | 635 | | Discrete Latent Space World Model (VQ-VAE) | 2020-10-12 |
Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings | ✓ Link | 561.2 | | Rainbow+SEER | 2021-03-04 |
CURL: Contrastive Unsupervised Representations for Reinforcement Learning | ✓ Link | 408 | | CURL | 2020-04-08 |
Playing Atari with Six Neurons | ✓ Link | 320 | | IDVQ + DRSC + XNES | 2018-06-04 |
Soft Actor-Critic for Discrete Action Settings | ✓ Link | 211.6 | | SAC | 2019-10-16 |
Decision Transformer: Reinforcement Learning via Sequence Modeling | ✓ Link | 2.4 | | DT | 2021-06-02 |
IQ-Learn: Inverse soft-Q Learning for Imitation | ✓ Link | | 2349 | IQ-Learn | 2021-06-23 |