Paper | Code | Actions Top-1 | Verbs Top-1 | Object Top-1 | ModelName | ReleaseDate |
---|---|---|---|---|---|---|
On the Utility of 3D Hand Poses for Action Recognition | ✓ Link | 41.06 | 69.23 | 51.17 | HandFormer-B/21 | 2024-03-14 |
TSM: Temporal Shift Module for Efficient Video Understanding | ✓ Link | 35.27 | 58.27 | 47.45 | TSM | 2018-11-20 |
Revisiting Skeleton-based Action Recognition | ✓ Link | 33.61 | 61.99 | 42.90 | RGBPoseConv3D | 2021-04-28 |
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition | ✓ Link | 28.7 | 65.7 | 36.3 | MS-G3D | 2020-03-31 |
Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition | ✓ Link | 28.07 | 62.66 | 31.69 | ISTA-Net | 2023-07-14 |
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition | ✓ Link | 28.03 | CHASE(CTR-GCN) | 2024-10-09 | ||
Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition | ✓ Link | 26.7 | 64.4 | 33.8 | 2s-AGCN | 2018-05-20 |